Browser-based metaverse portals aim to remove the need to get a VR headset
Startup Metaverse Portals has raised new funds to fund its browser-based metaverse that allows people to enter without virtual reality (VR) equipment.
Portals co-founder Adam Gomez told Cointelegraph that a browser-based platform lowers the barrier to entering the metaverse for many people. A simple click on a link would allow users to enter the metaverse or someone else’s space. He added that users shouldn’t have to get a VR headset or gaming PC to enter or shape the metaverse.
Powered by the Solana blockchain, the Portals metaverse runs on a web browser such as Google Chrome or Microsoft Edge. It allows users to create their own personalized virtual space in the metaverse.
The portals on Friday announced the completion of a $5 million seed funding round. Led by Greylock Partners, with participation from Multicoin Capital, Solana Ventures, Foundation Capital, Alameda Research, Sino Global Capital, The Chainsmokers’ Mantis VC, Wave7, Cultur3 Capital, SkyVision Capital and MonkeVentures – plus notable individual investors like Justin Kan and Robin Chan.
The metaverse has become a mainstream topic over the past couple of months as platforms like Facebook and Microsoft have entered the race to build a virtual world for VR. Portals now join this list as they bring their browser-based alternative to these major players.
According to Gomez, the goal is to “make Portals Downtown the most beautiful city in the metaverse”, home to millions of residents and visitors. He says visitors will be able to listen to records, attend concerts, shop and do other popular metaverse activities.
“It would be like Apple and Nintendo teaming up to create a fun, open 3D Internet layer that people could interact with, and everyone – crypto-natives or not – could form communities, design storefronts, and play games. user-created games in the downtown arcade.”
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Metaverse is quickly becoming one of the hottest ideas for 2022. According to recent data, the metaverse industry has a market capitalization of over $26 billion. New abilities are added to virtual worlds to create more immersive experiences, while new abilities are also developed to enhance existing ones.